Monday, November 21, 2011
Wednesday, November 9, 2011
Saturday, October 22, 2011
Sketching: The 4 Step Method
Friday, October 21, 2011
Fonts: 8 Fresh Free Fonts for Your Designs
Wednesday, September 21, 2011
Thursday, September 15, 2011
Thursday, August 18, 2011
Thursday, August 4, 2011
High-Quality Free Fonts
10 New Free Fonts for Your Delight
Monday, August 1, 2011
GIMP: 30 GIMP Text Effect & Typography Tutorials Collection
creating text border
http://www.gimptalk.com/index.php?/topic/42509-how-to-create-inset-typography-in-gimp/
Select Text highlight, make the selection one pixel smaller (with Select > Shrink) and invert the selection with Ctrl+i or Select > Invert. Now fill the Text highlight layer with a white color. After you've done that you invert the selection again, make it one pixel bigger (with Select > Grow), invert the selection again and press delete or Edit > Clear.
You can clear the selection with Select > None or Ctrl+Shift+A.
Friday, July 29, 2011
Examples And Tips For Using Illustrator’s Warp Tools
Friday, July 15, 2011
Fonts: 10 New High-Quality Free Fonts
Friday, June 17, 2011
Wednesday, June 15, 2011
Colors in Web Design: An Exploration
Fonts: 8 New Free Fonts for Your Designs
Friday, May 27, 2011
GIMP: How to open eps files in GIMP
http://hubpages.com/hub/How-To-Open-An-EPS-File
Friday, May 20, 2011
Fonts: 7 Brand New Free Fonts for Your Designs
Monday, May 16, 2011
Thursday, May 12, 2011
GIMP, Inkscape and other open-source software in DeviantArt
Wednesday, May 11, 2011
Blender: Blender's Armatures: A Crash Course
Blender's Armatures: A Crash Course from CG Masters on Vimeo.
In this tutorial we go through a rapid fire, crash course overview, of Blender's armature system, the bones they are comprised of and all the little tricks and buttons available when making a skeleton rig for your character.
Notes from video:
Shift+A : To add armatures
Tab : To switch b/w edit mode of armatures.
Ctrl+Tab : Get to pose mode. The usual mode for animating a character when the skeleton is complete.
In Edit mode:
E : hitting E after selecting a joint you extrude out to add another bone.
Ctrl+LMB : Make immediate extrusions
W : After selecting the whole bone and hitting 'W'(specials) and can subdivide.
'[' or ']' : Move selection through bones. (works with edit mode and pose mode)
Creating another branch of bone: Select the joint and place the 3D cursor where you want the tip of the bone to be and hit 'F' key.
Shift+D : Duplicate bones.
Monday, May 9, 2011
Wednesday, May 4, 2011
Friday, April 29, 2011
Which Video or Picture format to use?
What Content Works Best on Screencast.com?
Thursday, April 28, 2011
Tuesday, April 26, 2011
Search: How To Find Creative Commons Content With Google
Now what you simply need to do is add this part to the end of it:
&as_rights=cc_publicdomain|cc_attribute|cc_sharealike|cc_noncommercial|cc_nonderived)
Monday, April 25, 2011
Saturday, April 23, 2011
Thursday, April 14, 2011
Monday, April 11, 2011
Blender: Gummy Node Composite Passes
Gummy Node Composite Passes from Reynante Martinez on Vimeo.
1st layer -> 1st:RGB Curves -> 1st: Blur -> 1st: RGB Curves -> 1st: Blur
2nd Layer -> 2nd: Blur -> 2nd: RGB Curves -> 1st+2nd Layer Mix
3rd Layer -> 3rd: Blur -> 3rd: RGB Curves -> 1st+2nd+3rd layer mix
4th Layer -> 4th: Blur -> 4th: Flip -> 4th:RGB Curves -> 1+2+3+4: Layer Mix
Vignette
Blender: Slumber Compositing Breakdown
Slumber Compositing Breakdown from Reynante Martinez on Vimeo.
To follow-up, here's a short compositing and node breakdown of my previous animation "Slumber" which you can watch here http://vimeo.com/16054952 or here http://www.youtube.com/watch?v=ibzsXFvEQ6w
1. Sky Texture -> Defocus -> Color Curve
2. Dandelion -> Defocus -> Color Curve
3. Dust -> Defocus -> Blur
4. Main Scene -> Defocus -> Color Curve
Main Scene + Dandelion + Sky + Dust -> Sharpen Filter -> Color Curve -> Blur Overlay (Screen) -> HSV Adj -> Lens Distortion -> Color Balance -> Hue Correction -> Vignette -> Gamma Adj
GIMP: How To Create Amazing Text and Font Effects in Gimp 2.6
Blender: Getting Started with Blender’s Particle System (Packt)
Introduction to the Editing Operators in Blender: A Sequel
Logo: 50 Beautifully Blue Logo Designs
Thursday, April 7, 2011
Blender: Addon: Using the ANT Landscape Add-on
Tip: Using the ANT Landscape Add-on from CG Cookie on Vimeo.
In this quick video tip for Blender 2.5 we take a look at using the ANT Landscape generator add-on that is bundled with Blender. This tutorial gives an overview of all the settings available from the script while generating a very cool terrain that otherwise would be quite difficult to create.
Wednesday, April 6, 2011
Tuesday, April 5, 2011
Thursday, March 31, 2011
Blender: Terms and Concepts used in 3D Graphics
Blender: Creating a Bug Zapper
Creating a Bug Zapper - part 2 from CG Cookie on Vimeo.
In Part two of this tutorial, I go on with the Bug Zapper to create multiple materials, including the glowing blue light of the bulbs set as an Emitter, and using that to turn on the Indirect Lighting effect. I set up a few different lighting rigs before finally deciding on Spotlights with Buffer Shadows to render out the final image.
Blender: Getting Started on Interface, Modelling, Animation, Rendering & Lighting
Tuesday, March 29, 2011
Blender: Creating a Text Outline Effect in Blender
Creating a Text Outline Effect in Blender from Kernon Dillon on Vimeo.
In this short tutorial, we'll take a look at how you can use Blender to create text outline effects. Our goal will be to have the text appear as two-dimensional printed text as opposed to 3D text.
After viewing this tutorial and studying the included references, you will be able to:
* Add text to a Blender scene and change its font
* Setup a camera to render a scene orthogonally
* Create a window to display your rendered scene using the Image Editor
* Gain control of the bevel of a curve object
* Control the anti-aliasing of your rendered scene using the OSA filters
* Create a text outline effect
* Remove shadows and lighting from an object's material
and more...
More info: http://blendernewbies.blogspot.com/2008/02/video-tutorial-creating-text-outline.html
Blender: Wavy text in blender
Moving Camera:
Go to camera view and select camera -> Press Alt+R -> Press Alt+G -> Press 'R' and then 'x' and type 90 and grab it back on the Y axis.
GIMP: Glowing Text with Motion Blur
GIMP: Fancy Glowing Lines
Filters->Distorts->Ripple
Monday, March 28, 2011
Blender: Shape Modeling Exercise #5 - Wrapping an Object with a Lattice-style Mesh
Shape Modeling Exercise #5 - Wrapping an Object with a Lattice-style Mesh from Kernon Dillon on Vimeo.
In this exercise, we'll be creating a lattice, or net-like, mesh that we will then wrap around our targeted object.
The blend file that matches the starting point of the tutorial can be found at:
http://tinyurl.com/22ojhe6
(the reference image is packed within the blend file)
---------------------------------------------------
(CTRL+A) or object -> apply -> Rotation (it zeros out the rotation of object or resets the rotation values to zero)
* using array modifier, Solidify modifier, etc.
For textures, a few good sites are:
http://www.cgtextures.com/
http://www.openfootage.net/
http://www.textureking.com/
Using ZBrush MatCaps (Material Captures) in Blender
Using ZBrush MatCaps in Blender from Kernon Dillon on Vimeo.
In this tutorial we'll take a look at how to use ZBrush MatCaps in Blender, and where to find MatCaps.
This works in Blender 2.5 and 2.49.
Links to MatCap resources can be found at the BlenderNewbies blog.
tinyurl.com/23b8ogo
MY NOTES:
MatCaps means Matierial Captures
http://www.pixologic.com/zbrush/downloadcenter/library/
under matcap library:
* used (check) premultiply option in material tab under image submenu
Shape Modeling Exercise Series - #4 (Twisted Doorknob)
BlenderNewbies Shape Modeling Exercise Series - #4 (Twisted Doorknob) from Kernon Dillon on Vimeo.
In this shape modeling exercise we take a look at modeling a Twisted Doorknob.
You can download the blend file, reference image, and texture at http://tinyurl.com/2epmkfm .
----------------------
The point of these videos is not to model a complete object but to rather focus on different shapes and issues that you may encounter while modeling. So, essentially, these are exercises.
Hopefully, these videos will help you better understand how to approach modeling certain shapes, and what tools are available in Blender to make things easier.
----------------------
MY NOTES:
Some key elements of video:
* Making groups of vertices (16:00min)
* Using simple deform modifier
* Adding Texture: (26:00min)
Texture Tab -> Change Type to: Image or movie -> In 'Image' submenu click 'open' -> under 'Mapping' submenu, select for coordinates 'Normal'
Go to Material Tab:
Under 'shading' submenu click shadeless.
Press N -> Under 'Display' -> Select Shading as GLSL in dropdown.
and Set Viewport Shading to Textured.
Friday, March 25, 2011
Blender: Shape Modeling Exercise Series - #3
Shape Modeling Exercise Series - #3 (Fenestron Tail Rotor Blade) from Kernon Dillon on Vimeo.
In this shape modeling exercise we take a look at modeling a Fenestron Tail Rotor Blade.
You can download the blend file and the reference image at http://tinyurl.com/266qxu2 .
----------------------
The point of these videos is not to model a complete object but to rather focus on different shapes and issues that you may encounter while modeling. So, essentially, these are exercises.
Hopefully, these videos will help you better understand how to approach modeling certain shapes, and what tools are available in Blender to make things easier.
MY NOTES:
To create a little gap b/w the outer rim and inside circular section:
Select the rim (alt + left)
Shift+D to duplicate
Mesh -> Vertices -> Seperate (by selection)
* also check using proportional editing (at 25:00)
Thursday, March 24, 2011
Blender: Shape Modeling Exercise Series - #2
Shape Modeling Exercise Series - #2 from Kernon Dillon on Vimeo.
In this shape modeling exercise we take a look at modeling a fancy doorknob handle.
(Please excuse some issues caused by my sinus allergies. :p )
You can download the blend file, the reference image, and the texture file at http://tinyurl.com/29v6uu4
----------------------
The point of these videos is not to model a complete object but to rather focus on different shapes and issues that you may encounter while modeling. So, essentially, these are exercises.
Hopefully, these videos will help you better understand how to approach modeling certain shapes, and what tools are available in Blender to make things easier.
(The techniques demonstrated aren't intended to be the exact solution for every scenario.)
Blender: BlenderNewbies Shape Modeling Series - #1
BlenderNewbies Shape Modeling Series - #1 from Kernon Dillon on Vimeo.
This is the first video in a series of videos on modeling shapes in Blender.
The point of these videos is not to model a complete object but to rather focus on different shapes and issues that you may encounter while modeling. So, essentially, these are exercises.
Hopefully, these videos will help you better understand how to approach modeling certain shapes, and what tools are available in Blender to make things easier.
(The techniques demonstrated aren't intended to be the exact solution for every scenario.)
Blender: Tip: Moving Objects out of the Local View without leaving the Local View mode
Tip: Moving Objects out of the Local View without leaving the Local View mode from Kernon Dillon on Vimeo.
Moving objects out of local view without having to exit the local view.
Isolate objects: Select object -> View -> View Global/Local (num/)
Sending few objects from local view to
Select objects -> Object -> Move to Layer (M)
(There are no layer options in a local view but we can use the same key stroke to get to Global view.)
Blender: Tip: Aligning Objects in Blender 2.5
Aligning Objects in Blender 2.5 from Kernon Dillon on Vimeo.
Object -> Transform -> Align Objects
(This is available only in object mode)
Align Objects: Align Mode: Postive Sides (means top side)
Relative To: Scene Origin (the intersection b/w x and y axis (green and red)).
Blender: Tip: Optimizing Blender 2.5 UI Interaction
Tip: Optimizing Blender 2.5 UI Interaction from CG Cookie on Vimeo.
In this quick tip, we'll take a look at probably one of the most important settings to control the smoothness of Blender's UI interaction, the Window Draw Method.
Tuesday, March 22, 2011
GIMP: How to Make Your Photos Look Vintage! Old Photo Effect -- GIMP Tutorial
Colors -> Brightness and Contrast -> (Brightness: 0; Contrast: 20)
Colors -> Hue Saturation -> (Hue: -10; Lightness: 0; Saturation: 20)
Colors -> Curves -> Select Red Channel -> and make changes to curves. Similarly make changes to green and blue channels.
Colors -> Hue Saturation -> (Hue: -10; Saturation: -20)
GIMP: How to make a Disintegration Effect
Filters -> Renders -> Clouds -> Plasma (Random Seed: 0; Turbulence: Maximum)
Filters -> Map -> Displace (x-dis: 26, y-dis:27, all other settings as default)
Monday, March 21, 2011
Blender: Introduction to UV Unwrapping
Introduction to UV Unwrapping from CG Cookie on Vimeo.
In this Blender 2.5 video tutorial we introduce you to the concepts and methods of UV unwrapping. Using three progressively more complex primitive mesh objects you are shown the basics of unwrapping, how to set seams, how to reduce stretching, how to assign materials to use the UVs and more.
Blender: Creating a Glowing Stripes Effect
Creating a Glowing Stripes Effect from CG Cookie on Vimeo.
In this special Holiday Blender 2.5 tutorial we go about recreating the infamous glowing stripes effect from Tron. Although the subject is not seasonal in its self, many of you have probably made it one of your holiday movies. The tutorial covers the processes of creating the materials, lighting, rendering, and post processing of the scene.
Blender: Rendering with a Background Image
Tip: Rendering with a Background Image from CG Cookie on Vimeo.
In this quick Blender 2.5 video tip we show you an easy way to render your scene with a background image. This technique makes use of the Node-based compositor to overlay the scene on an image of your choice.
Friday, March 18, 2011
Blender: Video Sequence Editor - Title Slides and Callout Video
"Video Sequence Editor - Title slides and Callout Video" from CG Cookie on Vimeo.
In this tutorial, I import a video clip into the Video Sequence Editor as a "base" clip. Then I import a second video, which I show how to overlay onto the first one by using a "Transform" strip effect, resizing and positioning with the controls in the Properties Panel. Next I go into Gimp and create a title slide png, and import that back into Blender, and superimpose it on top of the first two video clips. Finally I bring in an audio clip, and export out to mpg.
Are Touchscreen Tablets Effective Design Tools?
Thursday, March 17, 2011
Wednesday, March 16, 2011
Monday, March 14, 2011
Wednesday, March 9, 2011
Tuesday, March 8, 2011
Monday, March 7, 2011
GIMP: Create a Pencil or Charcoal Sketch from Photo.
1. Duplicate the Photo
2. On Duplicate layer: Color-> Colorize the image-> Set Saturation to '0'.
3. Duplicate this color-less layer again.
4. Now choose Filters / Blur / Gaussian Blur, value: 5 by 5 and hit 'ok'.
5. Then use Colors / Invert. Then change the opacity of the layer to 50% to get a grey layer that shows the photo’s edges very weak.
6. Merge the layer with the layer down: right-click the layer in the Layers window and choose “Merge down”.
7. Duplicate the merged down layer And change the mode to 'Dodge'.
8. Then merge down 3rd and 2nd layer. Duplicate it again and select the 3rd layer and set the mode to 'Multiply' and merge them down.
9. Repeat the process - the features become more detailed and looks more like a charcoal drawing than a pencil drawing.
Friday, March 4, 2011
GIMP: Creating Pixel Sharp Diagonal 45-Degree Scanlines Patterns
This kind of background is used in TechlineGreen website.
Thursday, March 3, 2011
GIMP: How To Make An Icon From A Picture
A Good Tutorial for image resize, canvas(grey and white square screen) and boundary size(image boundary).
"Image>Canvas Size..." [to clip a part]
Right-click on the layer now, and select "Layer to Image Size." The layer boundary (the black and yellow line) should now be the same as the canvas.
Select the Scale Tool (or press Shift+T), and shrink the image to 256x256.
Go to "Image>Fit Canvas to Layers" now the canvas should match with the layer boundary.
Tuesday, March 1, 2011
GIMP: Glow Effect
Nice tutorial to learn 'Layer mode: Dodge'.
Monday, February 28, 2011
GIMP: Broken Screen Effect
Layer Mode "Screen" : Means everything that is black is transparent and everything that is white is visible.
Friday, February 25, 2011
Tuesday, February 22, 2011
Monday, February 21, 2011
GIMP:"Golden Text
http://gimpology.com/submission/view/gold_text_effect/
Steps:
STEPS
1. Give the background a radial gradient in the middle (#4d4932 to #201e1b)
2. Set foreground Color to white -> Select Text Tool -> Type Text -> Select Text Layer -> Click "Create Path from Text"
3. Create new layer(called: MAIN) above text layer -> Hide Text layer -> In new layer Click 'Select'in menu 'from Path'(Shift+V).
4. Duplicate 'MAIN' layer and call it 'OUTLINE'. -> Make sure your text outline is still selected (if not, just Shift+V) -> Now Select > Shrink by 1px, uncheck the checkbox and click ok, and delete the selection
4b. Turn up the layer's brightness all the way (Colors > Brightness-Contrast...) and set the blend mode to Overlay
5. Re-select the "Main" layer. Filters > Light and Shadow > Drop Shadow: [offset x: 0, offset Y: 1, Blur Radius: 5, Opacity: 50]
6. Duplicate your "Main" layer again (leave it above the "Main" layer, below the "Outline" layer). Filters > Distorts > Emboss...
[Azimuth: 30, Elevation: 45, Depth:20]
Set this layer's blend mode to Overlay and set its opacity to 50%.
Done!
Friday, February 18, 2011
Thursday, February 3, 2011
Friday, January 21, 2011
Wednesday, January 19, 2011
Monday, January 17, 2011
Thursday, January 13, 2011
Monday, January 10, 2011
GIMP: Zebra Stripes
* to close the path - press ctrl at the last vertex.
* right click - Path to Selection
* Fill with foreground color.
Friday, January 7, 2011
Fonts: Theory
http://layersmagazine.com/choosing-type-combinations.html
Matching fonts
http://www.webreference.com/dlab/9802/matching.html
19 top fonts in 19 top combinations
http://bonfx.com/19-top-fonts-in-19-top-combinations/
Mixing Typefaces - Chart
http://www.as8.it/handouts/mixing-typefaces_U&lc1992.pdf
Typeface Combinations
http://www.peatah.org/combinations2.html
Design 101 | 7 Typographic Resources
http://www.bigbrandsystem.com/design-101-7-typographic-resources-and-1-type-joke/
Combining Fonts
http://www.typography.com/email/2010_03/index_tw.htm