BlenderNewbies Shape Modeling Exercise Series - #4 (Twisted Doorknob) from Kernon Dillon on Vimeo.
In this shape modeling exercise we take a look at modeling a Twisted Doorknob.
You can download the blend file, reference image, and texture at http://tinyurl.com/2epmkfm .
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The point of these videos is not to model a complete object but to rather focus on different shapes and issues that you may encounter while modeling. So, essentially, these are exercises.
Hopefully, these videos will help you better understand how to approach modeling certain shapes, and what tools are available in Blender to make things easier.
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MY NOTES:
Some key elements of video:
* Making groups of vertices (16:00min)
* Using simple deform modifier
* Adding Texture: (26:00min)
Texture Tab -> Change Type to: Image or movie -> In 'Image' submenu click 'open' -> under 'Mapping' submenu, select for coordinates 'Normal'
Go to Material Tab:
Under 'shading' submenu click shadeless.
Press N -> Under 'Display' -> Select Shading as GLSL in dropdown.
and Set Viewport Shading to Textured.