Friday, December 31, 2010

Tuesday, December 28, 2010

Icons: Loads of free icons from Dryicons.com

http://dryicons.com/free-icons/

Wednesday, December 22, 2010

Blender: Hot Keys Cheat Sheet

General
ESCStops ongoing operation
TABToggles Edit/Object mode
ZKEYToggles Solid/Wireframe display
CTRL-ZUndo
SHIFT-CTRL-ZRedo
CTRL-NOpen New Default File
CTRL-OOpen File
CTRL-SSave
SHIFT-CTRL-SSave As
F-12Render Camera View
CTRL-USave as Default

Editing
XKEYInvoke X-Axis
YKEYInvoke Y-Axis
ZKEYInvoke Z-Axis
AKEYToggle select all/select none
Right Mouse ButtonSelect object/sub-object
BKEYBox select
CKEYCircle select
CKEY-LMBCircle Mouse-over select
GKEYGrab (move)
RKEYRotate
SKEYScale
XKEYDelete
MKEYBlender Layers
SHIFT-CTRL-ALT-COrigin to Geometry
CTRL-TABSub-Object Selection Menu
ALT-RMBLoop Select
CTRL-ALT-RMBFace Loop Select
CTRL-VVertex Menu
CTRL-EEdge Menu
CTRL-FFace Menu
SPACEBARSearch Menu
CTRL-RLoop Cut and Slide
KKEY-LMBKnife Cut Exact
SHIFT-KKEY-LMBKnife Cut Midpoints
VKEYRip Tool
SHIFT-SSnap Menu
ALT-SClear Scale
ALT-RClear Rotation
ALT-GClear Location
OKEYProportional Editing
FKEYMake new Face/Edge



Navigation
CTRL-ALT-QToggle Quad View
CTRL-UP ARROWToggle Full Screen
NUMPAD-1Front View
NUMPAD-3Right Side View
NUMPAD-7Top View
CTRL-NUMPAD-1Back View
CTRL-NUMPAD-3Left Side View
CTRL-NUMPAD-7Bottom View
NKEYToggle 3D Editor Properties Panel
TKEYToggle 3D Editor Tools Panel
NUMPAD-0Camera View
NUMPAD-5Toggle Perspective/Orthographic
CTRL-ALT-NUMPAD-0Align Camera to View
JKEYCycle Render Slots

Modeling
SHIFT-AAdd object
EKEYExtrude
CTRL-LEFT MOUSEExtrude (here)
SHIFT-EExtrude Edges
SHIFT-DDuplicate
ALT-DLinked Duplicate
CTRL-PParent
ALT-PClear Parent
CTRL-JJoin Objects
PKEYSeparate
ALT-CConvert
CTRL-HHooks

Curves
HKEYToggle Free/Aligned Handles
VKEYVector Handles
SHIFT-HKEYAuto Handles



Blender: How to record a Cinematic Timelapse

How to record a Cinematic Timelapse from Oliver Villar Diz on Vimeo.

Blender: How to Organize your scene (Use Blender Layers, Groups & Scenes)

How to Organize your Scene (Layers, Groups & Scenes) from Oliver Villar Diz on Vimeo.

Blender:Modelling Objects (Cup, Chair & Omelet in Pan)

Blender 2.5 - Modelling Objects from Oliver Villar Diz on Vimeo.

Tuesday, December 21, 2010

Blender: Materials, Lights & Rendering (Part 2)

Blender: Materials, Lights & Rendering (Part 1)

Materials, Lights & Rendering Part 01 from Oliver Villar Diz on Vimeo.

Blender: How to Edit Objects (Modelling)

Blender 2.5 - How to edit objects (Modelling) from Oliver Villar Diz on Vimeo.

Blender: How To Use Modifiers

Blender 2.5 - How to use modifiers from Oliver Villar Diz on Vimeo.

Blender: Creating and Transforming Objects

Blender 2.5 - Creating and Transforming objects from Oliver Villar Diz on Vimeo.

Blender: How to get a recent Blender build

How to get a recent Blender build from Oliver Villar Diz on Vimeo.

Blender: Interface tutorial on Blender 2.5


Blender 2.5 - Basic Interface from Oliver Villar Diz on Vimeo.



Notes on Blender Interface:


Defaults:
Middle Mouse - To rotate the view or orbit the view
Shift + Middle Mouse - Pan the view
Ctrl + Middle Mouse - Zoom in and out




Full Screen : Shift + Space Bar (Ctrl + Up Arrow)
Properties scroll: Middle Mouse + Drag


Num Pad Interface:
. -> Centere Object
0 -> Camera view (This will be the rendered image)
1 -> Front Persepective
5 -> Switch b/w Persp and Ortho
3 -> Right view
7 -> Top View
2,4,6,8 -> Rotate in increments


Duplicate window/interface: Ctrl+Alt+W
Duplicate Panel: Shift + Drag out


Panels and its headers


Timeline: Select current screen in animation, select frame range to render etc.


Graph Editor: Edit ipo curves or animation curves. http://www.5min.com/Video/How-to-Use-Basic-Key-Framing-and-IPO-Curves-in-Blender-37103938


Dope Sheet: Adjust timing for objects in animation.


NLA Editor: Non Linear Animation Editor enables to mix diffent action and compile with Dope Sheet and mix in NLA as a video editor. We can mix animations together.


UV Image Editor: Editing UV of an image.


Video Sequence Editor: is video editor.


Text Editor: We load scripts and run them. We can also write documentation for that scene.




Node Editor: For composing materials, textures, and compositing the final render.


Logic Editor: We add properties and reactions to objects in game engine.


Properties: Render, Layers, Shading, Performance, Post Processing, Output, Anti-Aliasing, Full Sample Motion Blur, Dimensions, Stamp, Bake.


Outliner: We can see all the objects we have in the scene. 


Info: Top most menu with file, Add, Render, Help, interface template etc. 


File Browser: For browsing files.


Console: for programs
-------------------------------------------


Create new interface template:
Click '+' -> Enter new name -> 


-------------------------------------------
Different ways to accessing user Prefs.
1. File -> User Pref
2. CTRL + Alt + U  (Opens in new window - not very useful)
3. Divide window and open user pref panel (this is preferred)
-------------------------------------------
Some Useful user pref settings:


Interface: * Rotate around selection (Makes the camera move around the selected point)


Editing: * Release Confirm (When moving object, with this checked you need not click to confirm)


Input: Choose turntable or Trackball style.


System: Lights in 3d View (Does not affect Render).


To save the changes press 'Save as Default' or press Ctrl+U
-------------------------------------------

Monday, December 13, 2010