Monday, April 25, 2011
Saturday, April 23, 2011
Thursday, April 14, 2011
Monday, April 11, 2011
Blender: Gummy Node Composite Passes
Gummy Node Composite Passes from Reynante Martinez on Vimeo.
1st layer -> 1st:RGB Curves -> 1st: Blur -> 1st: RGB Curves -> 1st: Blur
2nd Layer -> 2nd: Blur -> 2nd: RGB Curves -> 1st+2nd Layer Mix
3rd Layer -> 3rd: Blur -> 3rd: RGB Curves -> 1st+2nd+3rd layer mix
4th Layer -> 4th: Blur -> 4th: Flip -> 4th:RGB Curves -> 1+2+3+4: Layer Mix
Vignette
Blender: Slumber Compositing Breakdown
Slumber Compositing Breakdown from Reynante Martinez on Vimeo.
To follow-up, here's a short compositing and node breakdown of my previous animation "Slumber" which you can watch here http://vimeo.com/16054952 or here http://www.youtube.com/watch?v=ibzsXFvEQ6w
1. Sky Texture -> Defocus -> Color Curve
2. Dandelion -> Defocus -> Color Curve
3. Dust -> Defocus -> Blur
4. Main Scene -> Defocus -> Color Curve
Main Scene + Dandelion + Sky + Dust -> Sharpen Filter -> Color Curve -> Blur Overlay (Screen) -> HSV Adj -> Lens Distortion -> Color Balance -> Hue Correction -> Vignette -> Gamma Adj
GIMP: How To Create Amazing Text and Font Effects in Gimp 2.6
Blender: Getting Started with Blender’s Particle System (Packt)
Introduction to the Editing Operators in Blender: A Sequel
Logo: 50 Beautifully Blue Logo Designs
Thursday, April 7, 2011
Blender: Addon: Using the ANT Landscape Add-on
Tip: Using the ANT Landscape Add-on from CG Cookie on Vimeo.
In this quick video tip for Blender 2.5 we take a look at using the ANT Landscape generator add-on that is bundled with Blender. This tutorial gives an overview of all the settings available from the script while generating a very cool terrain that otherwise would be quite difficult to create.
Wednesday, April 6, 2011
Tuesday, April 5, 2011
Thursday, March 31, 2011
Blender: Terms and Concepts used in 3D Graphics
Blender: Creating a Bug Zapper
Creating a Bug Zapper - part 2 from CG Cookie on Vimeo.
In Part two of this tutorial, I go on with the Bug Zapper to create multiple materials, including the glowing blue light of the bulbs set as an Emitter, and using that to turn on the Indirect Lighting effect. I set up a few different lighting rigs before finally deciding on Spotlights with Buffer Shadows to render out the final image.
Blender: Getting Started on Interface, Modelling, Animation, Rendering & Lighting
Tuesday, March 29, 2011
Blender: Creating a Text Outline Effect in Blender
Creating a Text Outline Effect in Blender from Kernon Dillon on Vimeo.
In this short tutorial, we'll take a look at how you can use Blender to create text outline effects. Our goal will be to have the text appear as two-dimensional printed text as opposed to 3D text.
After viewing this tutorial and studying the included references, you will be able to:
* Add text to a Blender scene and change its font
* Setup a camera to render a scene orthogonally
* Create a window to display your rendered scene using the Image Editor
* Gain control of the bevel of a curve object
* Control the anti-aliasing of your rendered scene using the OSA filters
* Create a text outline effect
* Remove shadows and lighting from an object's material
and more...
More info: http://blendernewbies.blogspot.com/2008/02/video-tutorial-creating-text-outline.html
Blender: Wavy text in blender
Moving Camera:
Go to camera view and select camera -> Press Alt+R -> Press Alt+G -> Press 'R' and then 'x' and type 90 and grab it back on the Y axis.
GIMP: Glowing Text with Motion Blur
GIMP: Fancy Glowing Lines
Filters->Distorts->Ripple
Monday, March 28, 2011
Blender: Shape Modeling Exercise #5 - Wrapping an Object with a Lattice-style Mesh
Shape Modeling Exercise #5 - Wrapping an Object with a Lattice-style Mesh from Kernon Dillon on Vimeo.
In this exercise, we'll be creating a lattice, or net-like, mesh that we will then wrap around our targeted object.
The blend file that matches the starting point of the tutorial can be found at:
http://tinyurl.com/22ojhe6
(the reference image is packed within the blend file)
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(CTRL+A) or object -> apply -> Rotation (it zeros out the rotation of object or resets the rotation values to zero)
* using array modifier, Solidify modifier, etc.
For textures, a few good sites are:
http://www.cgtextures.com/
http://www.openfootage.net/
http://www.textureking.com/
Using ZBrush MatCaps (Material Captures) in Blender
Using ZBrush MatCaps in Blender from Kernon Dillon on Vimeo.
In this tutorial we'll take a look at how to use ZBrush MatCaps in Blender, and where to find MatCaps.
This works in Blender 2.5 and 2.49.
Links to MatCap resources can be found at the BlenderNewbies blog.
tinyurl.com/23b8ogo
MY NOTES:
MatCaps means Matierial Captures
http://www.pixologic.com/zbrush/downloadcenter/library/
under matcap library:
* used (check) premultiply option in material tab under image submenu
Shape Modeling Exercise Series - #4 (Twisted Doorknob)
BlenderNewbies Shape Modeling Exercise Series - #4 (Twisted Doorknob) from Kernon Dillon on Vimeo.
In this shape modeling exercise we take a look at modeling a Twisted Doorknob.
You can download the blend file, reference image, and texture at http://tinyurl.com/2epmkfm .
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The point of these videos is not to model a complete object but to rather focus on different shapes and issues that you may encounter while modeling. So, essentially, these are exercises.
Hopefully, these videos will help you better understand how to approach modeling certain shapes, and what tools are available in Blender to make things easier.
----------------------
MY NOTES:
Some key elements of video:
* Making groups of vertices (16:00min)
* Using simple deform modifier
* Adding Texture: (26:00min)
Texture Tab -> Change Type to: Image or movie -> In 'Image' submenu click 'open' -> under 'Mapping' submenu, select for coordinates 'Normal'
Go to Material Tab:
Under 'shading' submenu click shadeless.
Press N -> Under 'Display' -> Select Shading as GLSL in dropdown.
and Set Viewport Shading to Textured.
Friday, March 25, 2011
Blender: Shape Modeling Exercise Series - #3
Shape Modeling Exercise Series - #3 (Fenestron Tail Rotor Blade) from Kernon Dillon on Vimeo.
In this shape modeling exercise we take a look at modeling a Fenestron Tail Rotor Blade.
You can download the blend file and the reference image at http://tinyurl.com/266qxu2 .
----------------------
The point of these videos is not to model a complete object but to rather focus on different shapes and issues that you may encounter while modeling. So, essentially, these are exercises.
Hopefully, these videos will help you better understand how to approach modeling certain shapes, and what tools are available in Blender to make things easier.
MY NOTES:
To create a little gap b/w the outer rim and inside circular section:
Select the rim (alt + left)
Shift+D to duplicate
Mesh -> Vertices -> Seperate (by selection)
* also check using proportional editing (at 25:00)
Thursday, March 24, 2011
Blender: Shape Modeling Exercise Series - #2
Shape Modeling Exercise Series - #2 from Kernon Dillon on Vimeo.
In this shape modeling exercise we take a look at modeling a fancy doorknob handle.
(Please excuse some issues caused by my sinus allergies. :p )
You can download the blend file, the reference image, and the texture file at http://tinyurl.com/29v6uu4
----------------------
The point of these videos is not to model a complete object but to rather focus on different shapes and issues that you may encounter while modeling. So, essentially, these are exercises.
Hopefully, these videos will help you better understand how to approach modeling certain shapes, and what tools are available in Blender to make things easier.
(The techniques demonstrated aren't intended to be the exact solution for every scenario.)
Blender: BlenderNewbies Shape Modeling Series - #1
BlenderNewbies Shape Modeling Series - #1 from Kernon Dillon on Vimeo.
This is the first video in a series of videos on modeling shapes in Blender.
The point of these videos is not to model a complete object but to rather focus on different shapes and issues that you may encounter while modeling. So, essentially, these are exercises.
Hopefully, these videos will help you better understand how to approach modeling certain shapes, and what tools are available in Blender to make things easier.
(The techniques demonstrated aren't intended to be the exact solution for every scenario.)





